Thursday, March 28, 2013
Doctor who this saterday
Doctor whos new eoasiod returns this saterday and it looks amazing form what i can see in the prequals and the trailer and the doctor has a new look,tardis and companin and a new threat and mystary tune into bbc ameraca to whach the marathon to chatch up on the sires and whach the new epasoide.
Wednesday, March 27, 2013
the crooked man
the crooked man is a horror rpg that ive been playing and its pretty scary but its also an amazing game and i relly injoy it.Its about a man named daved and a horrable monster the crooked man in the david is trying to find the past resadent of his hunted apartment to find out whats going on and lurns lessions about himself and helps others wile finding clues and meeting new pweaple and helping them with there lifes and his own wile turning into a brave and self aware carecter. i give this game a 9/10
Monday, March 25, 2013
Doctor who returns march 30th
doctor who bells of st john
New doctor who this saterday and I AM STOOKED!!!!! and it looks like the doctor has a bit of a color change from the bottom teaser poster and i cant relly tell whats going to happen by this poster but there the doctor and clara on a motercyle bursting threw a window with the refelctions of many monsters in the glass and the top poster appers to have something uploading to a divice i relly excited about the part 2 of sesion 7 by the cristmas specail and the trailer also with the 2 min prequal that was on youtube yesterday! One monster im looking foward to see more of in this story is The Shakri bc they seem they would be a great avvasary for the doctor since he hasent relly ran into them but once and that was just a interactive hollograme and he prevosully thought that they were just horror storys the gallafrayanparents told there children to scare them. so what do you think about sesion 7 comment below thank you
New doctor who this saterday and I AM STOOKED!!!!! and it looks like the doctor has a bit of a color change from the bottom teaser poster and i cant relly tell whats going to happen by this poster but there the doctor and clara on a motercyle bursting threw a window with the refelctions of many monsters in the glass and the top poster appers to have something uploading to a divice i relly excited about the part 2 of sesion 7 by the cristmas specail and the trailer also with the 2 min prequal that was on youtube yesterday! One monster im looking foward to see more of in this story is The Shakri bc they seem they would be a great avvasary for the doctor since he hasent relly ran into them but once and that was just a interactive hollograme and he prevosully thought that they were just horror storys the gallafrayanparents told there children to scare them. so what do you think about sesion 7 comment below thank you
Thursday, March 21, 2013
evil pokemon game
I stumbled on this unsettling story
of an obscure Pokémon bootleg/art-hack that I thought might be neat to share on
here. I think this originated from 4chan, so I’ve no idea if this hack actually
exists. It probably doesn’t, but it’s still a great concept/tale!:
I’m what you could call a collector
of bootleg Pokémon games. Pokémon Diamond & Jade, Chaos Black, etc. It’s
amazing the frequency with which you can find them at pawnshops, Goodwill, flea
markets, and such.
They’re generally fun; even if they
are unplayable (which they often are), the mistranslations and poor quality
make them unintentionally humorous.
I’ve been able to find most of the
ones that I’ve played online, but there’s one that I haven’t seen any mention
of. I bought it at a flea market about five years ago.
Here’s a picture of the cartridge,
in case anyone recognizes it. Unfortunately, when I moved two years ago, I lost
the game, so I can’t provide you with screencaps. Sorry.
The game started with the familiar
Nidorino and Gengar intro of Red and Blue version. However, the “press start”
screen had been altered. Red was there, but the Pokémon did not cycle through.
It also said “Black Version” under the Pokémon logo.
Upon selecting “New Game”, the game
started the Professor Oak speech, and it quickly became evident that the game
was essentially Pokémon Red Version.
After selecting your starter, if you
looked at your Pokémon, you had in addition to Bulbasaur, Charmander, or
Squirtle another Pokémon — “GHOST”.
The Pokémon was level 1. It had the
sprite of the Ghosts that are encountered in Lavender Tower before obtaining
the Sliph Scope. It had one attack — “Curse”. I know that there is a real move
named curse, but the attack did not exist in Generation 1, so it appears it was
hacked in.
Defending Pokémon were unable to
attack Ghost — it would only say they were too scared to move. When the move
“Curse” was used in battle, the screen would cut to black. The cry of the
defending Pokémon would be heard, but it was distorted, played at a much lower
pitch than normal. The battle screen would then reappear, and the defending
Pokémon would be gone. If used in a battle against a trainer, when the
Pokéballs representing their Pokemon would appear in the corner, they would
have one fewer Pokéball.
The implication was that the Pokémon
died.
What’s even stranger is that after
defeating a trainer and seeing “Red received $200 for winning!”, the battle
commands would appear again. If you selected “Run”, the battle would end as it normally
does. You could also select Curse. If you did, upon returning to the overworld,
the trainer’s sprite would be gone. After leaving and reentering the area, the
spot [where] the trainer had been would be replaced with a tombstone like the
ones at Lavender Tower.
The move “Curse” was not usable in
all instances. It would fail against Ghost Pokémon. It would also fail if it
was used against trainers that you would have to face again, such as your Rival
or Giovanni. It was usable in your final battle against them, however.
I figured this was the gimmick of
the game, allowing you to use the previously uncapturable Ghosts. And because
Curse made the game so easy, I essentially used it throughout the whole
adventure.
The game changed quite a bit after
defeating the Elite Four. After viewing the Hall of Fame, which consisted of
Ghost and a couple of very under leveled Pokémon, the screen cut to black. A
box appeared with the words “Many years later…” It then cut to Lavender Tower.
An old man was standing, looking at tombstones. You then realized this man was
your character.
The man moved at only half of your
normal walking speed. You no longer had any Pokémon with you, not even Ghost,
who up to this point had been impossible to remove from your party through
depositing in the PC. The overworld was entirely empty — there were no people
at all. There were still the tombstones of the trainers that you used Curse on,
however.
You could go pretty much anywhere in
the overworld at this point, though your movement was limited by the fact that
you had no Pokémon to use HMs. And regardless of where you went, the music of
Lavender Town continued on an infinite loop. After wandering for a while, I
found that if you go through Diglett’s Cave, one of the cuttable bushes that
normally blocks the path on the other side is no longer there, allowing you to
advance and return to Pallet Town.
Upon entering your house and going
to the exact tile where you start the game, the screen would cut to black.
Then a sprite of a Caterpie
appeared. It was the replaced by a Weedle, and then a Pidgey. I soon realized,
as the Pokémon progressed from Rattata to Blastoise, that these were all of the
Pokémon that I had used Curse on.
After the end of my Rival’s team, a
Youngster appeared, and then a Bug Catcher. These were the trainers I had
Cursed.
Throughout the sequence, the
Lavender Town music was playing, but it was slowly decreasing in pitch. By the
time your Rival appeared on screen, it was little more than a demonic rumble.
Another cut to black. A few moments
later, the battle screen suddenly appeared — your trainer sprite was now that
of an old man, the same one as the one who teaches you how to catch Pokémon in
Viridian City.
Ghost appeared on the other side,
along with the words “GHOST wants to fight!”.
You couldn’t use items, and you had
no Pokémon. If you tried to run, you couldn’t escape. The only option was
“FIGHT”.
Using fight would immediately cause
you to use Struggle, which didn’t affect Ghost but did chip off a bit of your
own HP. When it was Ghost’s turn to attack, it would simply say “…” Eventually,
when your HP reached a critical point, Ghost would finally use Curse.
The screen cut to black a final
time.
Regardless of the buttons you
pressed, you were permanently stuck in this black screen. At this point, the
only thing you could do was turn the Game Boy off. When you played again, “NEW
GAME” was the only option — the game had erased the file.
I played through this hacked game
many, many times, and every time the game ended with this sequence. Several
times I didn’t use Ghost at all, though he was impossible to remove from the
party. In these cases, it did not show any Pokémon or trainers and simply cut
to the climactic “battle with Ghost.
I’m not sure what the motives were
behind the creator of this hack. It wasn’t widely distributed, so it was
presumably not for monetary gain. It was very well done for a bootleg.
It seems he was trying to convey a
message; though it seems I am the sole receiver of this message. I’m not
entirely sure what it was — the inevitability of death? The pointlessness of
it? Perhaps he was simply trying to morbidly inject death and darkness into a
children’s game. Regardless, this children’s game has made me think, and it has
made me cry.
Read more at
http://www.creepypasta.com/tag/haunted-games/#i2zQVx3kKQemiJOw.99
Tuesday, March 19, 2013
Magic the Gathering
Why Magic: the Gathering is the Most Fun Game You Can Play
Why Magic: the Gathering is the Most Fun Game You Can Play
Mike Eaton, Play Unplugged
“Most fun” is an opinion of the author. The writers at Play Unplugged all have different “favorite” games. Most readers will immediately understand that from the spirit of Mike Eaton’s article, but consider this a friendly reminder. -Editor
Everyone here at Play Unplugged is thrilled with the reader response to our articles. Some of the main things I hear, though, is from folks who say, “I’ve tried to play Magic, but . . .” or, “I would love to follow your site, but I just don’t get the game.”
WELL.
Today, we’re going to talk about what motivation you might have for picking up or sticking with this game.
1. You are a Planeswalker (what that actually means is described, below).
A Planeswalker is, first, a magic-user. If you like spellcasters in fantasy — if you’ve ever wanted to tell a Balrog that it "shall not pass" (and mean it), or protect yourself from detection by Death Eaters — this is how you do it. You can cast spells with mana from each of five colors, representing such concepts as good and evil, light and darkness, fire and water, growth and decay, pain and healing, intelligence, bravery, nature — and colorless spells that represent artifice, or concepts greater than mere human experience. Anything you’ve ever believed in or wanted to represent has been imbued into these spells at some point in the almost-18-year history of this game — and it’s all in your command. To play the Pro Tour, maybe you should play a 60-card deck; however, if you want to have tons of fun playing spells you just love, you can play any number of cards that you want (OK — only four of each!).
And what is a Planeswalker? Someone who hops from world to world, looking for adventure. When I build a new deck, I’m trying to win, sure — but I’m also building it by keeping in mind what I want to take with me to new worlds, when I meet other Planeswalkers. I might want to take some healing, some pain, a trusted companion, a trick up my sleeve, or something more sinister. Or maybe just an old friend to back me up.
2. Every game is different.
You can play Magic: the Gathering all night and never really get the same game. If you make more than one deck, and have multiple opponents who also have multiple decks, it’s more statistics than I care to do — but, trust me, it’s always something new. One of the most fun moments each time our playgroup gets together is that first moment of each game: “Which one are you playing? Oh, you picked the wrong night to bring out the Elves, buddy . . . good luck playing more than two.”
Most importantly, when you’re just starting out, or if you can’t invest a ton into the game, a good playgroup won’t roll out its most insane, top-tier decks against you unless you ask; everyone has one or two decks sitting around that are pure fun, meant just for passing time and just seeing what happens. Think of you and your opponent as magicians competing against each other on stage, trying to pull off your ultimate tricks. Really, no matter whose performance is better, all of you win.
3. There are many ways to play, and many ways to win.
Deck archetypes and player types have developed over the years, to represent different preferences when playing. When you’re first learning, or trying to refine your game, players may try to force one of these styles upon you. Don’t you let them! You figure out your favorite ways to play, and that will maximize your fun, guaranteed.
Some of the player types: You could be Timmy, who likes to go big, or go home — we’re talking seven-mana dragons, ten damage at once, hammering your opponent in the face with the most straightforward effects you can imagine; Johnny, who likes to string spells together into intricately-woven combos that your opponent never saw coming, and will have to respect when they actually work; Spike, whose only goal is winning the game — so much that what the cards represent, magic, planeswalking, none of it really matters because you’re playing a game for a reason, and that reason is victory.
(I’m what they call a Vorthos Timmy. That sounds really dumb, I grant you, but when I realized that, I realized how I wanted to build decks, and a game I thought could be great became so much more fun. Click here to read a great column on the archetypes by Magic’s lead designer, Mark Rosewater — he explains all of this much better than I can.)
Players also often identify with different colors. I, for example, play a lot of white cards, because I love to gain life, and I love summoning lots of creatures to protect me, while going after my opponent when they have free time, which are both things that white does well. Red players are often very aggressive with damage and low on defense, while blue players draw upon their card resources to undo what their opponent has done, and green players use big/many creatures of nature to stomp opponents and spells to destroy their artificial devices, unlike black magic users, who often focus on supernatural forces and spells that suck out life force and ruin an opponent’s hand — which represents his or her mind.
That’s just a very brief overview of what these cards can do for you. And the choices are all yours.
4. If you already like . . .
If you already like fantasy, you might like Magic. The cards tell a story, represent other worlds of adventure, and are full of quotes that are often written better than their contemporary fantasy novels are.
If you already like roleplaying games, you might like Magic. Assemble your favorite array of creatures, artifacts, one-time spells and allies, and compare your prowess with other travelers. Show them how you navigate the world.
If you already like strategy games, you might like Magic. Optimize your deck so that each game, your best-laid plans go off perfectly. Turn one builds into turn two and turn three, and whatever dangerous cards come at you, you either have a solution, or you’ve planned your strategy out so well that you don’t need one. Leave your opponent amazed — nobody knew you could add these cards together to do that.
If you already like board games, you might like Magic. You get to hang out with your friends around the table, chatting and laughing as always — but with so many different options — 18 years worth of cards to pick from, and any number of decks for you all to build — every next game is one you have never really played yet!
And I’m only scratching the surface
Here at Play Unplugged, we would love everyone to have as much fun with the games we enjoy as we do. If any of this helped you see an interest in Magic: the Gathering that you hadn’t quite articulated before, thank you! We’ll all sleep a little better this evening knowing our next great opponent may be starting their epic journey.
Mike Eaton, Play Unplugged
“Most fun” is an opinion of the author. The writers at Play Unplugged all have different “favorite” games. Most readers will immediately understand that from the spirit of Mike Eaton’s article, but consider this a friendly reminder. -Editor
Everyone here at Play Unplugged is thrilled with the reader response to our articles. Some of the main things I hear, though, is from folks who say, “I’ve tried to play Magic, but . . .” or, “I would love to follow your site, but I just don’t get the game.”
WELL.
Today, we’re going to talk about what motivation you might have for picking up or sticking with this game.
1. You are a Planeswalker (what that actually means is described, below).
A Planeswalker is, first, a magic-user. If you like spellcasters in fantasy — if you’ve ever wanted to tell a Balrog that it "shall not pass" (and mean it), or protect yourself from detection by Death Eaters — this is how you do it. You can cast spells with mana from each of five colors, representing such concepts as good and evil, light and darkness, fire and water, growth and decay, pain and healing, intelligence, bravery, nature — and colorless spells that represent artifice, or concepts greater than mere human experience. Anything you’ve ever believed in or wanted to represent has been imbued into these spells at some point in the almost-18-year history of this game — and it’s all in your command. To play the Pro Tour, maybe you should play a 60-card deck; however, if you want to have tons of fun playing spells you just love, you can play any number of cards that you want (OK — only four of each!).
And what is a Planeswalker? Someone who hops from world to world, looking for adventure. When I build a new deck, I’m trying to win, sure — but I’m also building it by keeping in mind what I want to take with me to new worlds, when I meet other Planeswalkers. I might want to take some healing, some pain, a trusted companion, a trick up my sleeve, or something more sinister. Or maybe just an old friend to back me up.
2. Every game is different.
You can play Magic: the Gathering all night and never really get the same game. If you make more than one deck, and have multiple opponents who also have multiple decks, it’s more statistics than I care to do — but, trust me, it’s always something new. One of the most fun moments each time our playgroup gets together is that first moment of each game: “Which one are you playing? Oh, you picked the wrong night to bring out the Elves, buddy . . . good luck playing more than two.”
Most importantly, when you’re just starting out, or if you can’t invest a ton into the game, a good playgroup won’t roll out its most insane, top-tier decks against you unless you ask; everyone has one or two decks sitting around that are pure fun, meant just for passing time and just seeing what happens. Think of you and your opponent as magicians competing against each other on stage, trying to pull off your ultimate tricks. Really, no matter whose performance is better, all of you win.
3. There are many ways to play, and many ways to win.
Deck archetypes and player types have developed over the years, to represent different preferences when playing. When you’re first learning, or trying to refine your game, players may try to force one of these styles upon you. Don’t you let them! You figure out your favorite ways to play, and that will maximize your fun, guaranteed.
Some of the player types: You could be Timmy, who likes to go big, or go home — we’re talking seven-mana dragons, ten damage at once, hammering your opponent in the face with the most straightforward effects you can imagine; Johnny, who likes to string spells together into intricately-woven combos that your opponent never saw coming, and will have to respect when they actually work; Spike, whose only goal is winning the game — so much that what the cards represent, magic, planeswalking, none of it really matters because you’re playing a game for a reason, and that reason is victory.
(I’m what they call a Vorthos Timmy. That sounds really dumb, I grant you, but when I realized that, I realized how I wanted to build decks, and a game I thought could be great became so much more fun. Click here to read a great column on the archetypes by Magic’s lead designer, Mark Rosewater — he explains all of this much better than I can.)
Players also often identify with different colors. I, for example, play a lot of white cards, because I love to gain life, and I love summoning lots of creatures to protect me, while going after my opponent when they have free time, which are both things that white does well. Red players are often very aggressive with damage and low on defense, while blue players draw upon their card resources to undo what their opponent has done, and green players use big/many creatures of nature to stomp opponents and spells to destroy their artificial devices, unlike black magic users, who often focus on supernatural forces and spells that suck out life force and ruin an opponent’s hand — which represents his or her mind.
That’s just a very brief overview of what these cards can do for you. And the choices are all yours.
4. If you already like . . .
If you already like fantasy, you might like Magic. The cards tell a story, represent other worlds of adventure, and are full of quotes that are often written better than their contemporary fantasy novels are.
If you already like roleplaying games, you might like Magic. Assemble your favorite array of creatures, artifacts, one-time spells and allies, and compare your prowess with other travelers. Show them how you navigate the world.
If you already like strategy games, you might like Magic. Optimize your deck so that each game, your best-laid plans go off perfectly. Turn one builds into turn two and turn three, and whatever dangerous cards come at you, you either have a solution, or you’ve planned your strategy out so well that you don’t need one. Leave your opponent amazed — nobody knew you could add these cards together to do that.
If you already like board games, you might like Magic. You get to hang out with your friends around the table, chatting and laughing as always — but with so many different options — 18 years worth of cards to pick from, and any number of decks for you all to build — every next game is one you have never really played yet!
And I’m only scratching the surface
Here at Play Unplugged, we would love everyone to have as much fun with the games we enjoy as we do. If any of this helped you see an interest in Magic: the Gathering that you hadn’t quite articulated before, thank you! We’ll all sleep a little better this evening knowing our next great opponent may be starting their epic journey.
Friday, March 15, 2013
my top ten pokemon
Monday, March 11, 2013
another childhood game
this was my first video game that i owned and the goal of the game was to colect balls of yarn wile ovoideing obstacles and monsters this was a relly fun game and if they made a remake i would buy it immedetly it was mixed with jokes and crazy levals and pretty good background music for an older game i give it a 10/10
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